I am working on this in my spare time, mainly just as something fun to do while learning godot. I have a new born so progress is sometimes slow.

I like to describe the game as a bite sized Diablo game because I enjoy quick games where you can jump in and out in about 20 minutes.

You will be choosing from 3 Classes to start (only 1 available now)

Very simple game loop and structure that is heavily inspired by Diablo and Pokemon's battle system.

In town you have a Healer, Blacksmith (Shop), Elder (Quest Giver/Rewards), Shady Dealer (Gambler), Cow and of course the Dungeon.

20 Unique Skills Available for the Warrior

Attribute system to customize your builds how you want (mix and match try crazy stuff)

19 Unique enemies

4 Bosses (1 more in the future)

Randomized loot drops to scratch that Diablo itch with a bunch of affixes

10 Unique Affixes for you to chase! (More to come later)

Encyclopedia in game to help you understand what some affixes / skills / status effects do

Stun, Bleed, Burn, Frostbite, and poison are in the game as status effects so far. More may be added later.

I would greatly appreciate any feedback I can get on this and please share this with your friends as I want as many people to enjoy this as possible. It has been a fun little game my friends have been enjoying.

#roguelike #Roguelite #Diablo #adventure #TurnBased #SoloDev #IndieDev


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(+2)

Hello, this game has a big potential as a small game. It has some bugs but if its polished, it will be epic. Let me know if you want to chat, discord: galwayne#2079

(+1)

I appreciate it, I will be updating the game soon with some bug fixes for sure and going to be slowly working on my next class as well!

(+1)

Did you used Unity or other to create this game ?

(+1)

I used Godot to create it.

(+1)

Want to send you some gameplay footage to see where it bugs (sometimes after level 6 when you kill all monters it does not show you any items to collect, it says NULL) . It is also kind of impossible to reach level 9, as monsters get super strong. 

(+1)

Yes this is actually something I know of, I am going to look into it. May have it fixed actually in the upcoming patch.