10/20/22 Update
Diablo Inspired Prototype (Untitled) » Devlog
- Fixed the Revenge Bug where if you used it your speed changes to 0
- Fixed the bleed issue where enemies could kill you or hit you when they should have died from the bleed
- Added a new Sacrifice Unique
- New "Cry" animation added
- Added 2 new Affixes Defense "DEF" and Thorns "THORNS"
- Another shop change was made, if you roll DMG or DEF on a Weapon or Shield it is more expensive (Edit) Changed back to past patch, was too expensive
- Reworked Sacrifice completely, found out Sacrifice was OP. Tried some changes and nothing felt good. Decided to redesign it into a passive and now you have 25% less HP and 25% more DMG.
- With the Rework of Sacrifice I also reworked and created a nice framework for passives. now it is not spaghetti coded in and should function correctly no matter what screen you are on. Previously Bulk Up really only worked in battle so you had no way to know what it did.
- Added a new enemy "Koobomb" with a brand new mechanic attached
- Added a new boss "Porkchop"
- added a Win and Loss screen
- Reduced Orc Leaders HP
Keep me posted with all of your bug findings, anything you feel is too strong, weak, easy, hard etc... Going to try and add a few more enemies, at least one more boss and then its time for the next class.... Oh and of course I still have to figure out the rest of the artwork but that will come in time.
Files
DiabloInspiredProto.zip Play in browser
Oct 21, 2022
Diablo Inspired Prototype (Untitled)
A Diablo Inspired Roguelike game with Loot, Attribute Points, Skills, but bite sized.
Status | Prototype |
Author | Brads_Gaming |
Genre | Role Playing |
Tags | 2D, diablo, Dungeon Crawler, Godot, Loot, Mouse only, Pixel Art, Singleplayer |
More posts
- 11/13/22 UpdateNov 14, 2022
- Quick Update 11/7/22Nov 07, 2022
- 11/5/22 Diablo Inspired Prototype UpdateNov 05, 2022
- Update 10/28/2022Oct 28, 2022
- 10/24/22 UpdateOct 24, 2022
- 10/23/22 UpdateOct 23, 2022
- 10/19/22 UpdateOct 19, 2022
- 10/18/22 UpdateOct 18, 2022
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