10/19/22 Update
Diablo Inspired Prototype (Untitled) » Devlog
- Healer Cost changed to scale with player level instead of doubling after each user
- Fixed a bug where you would heal when entering battle
- Shops now can't roll 2 of the same item types
- Shops now costs 1 gold to reroll
- Fixed the attribute bug where sometimes you could get +10 points if you start a run over
- Fixed a bug where if you died on a boss the game still thought you were on a boss and you only fought 1 enemy in the new game
- Crit Chance base increase 5% -> 10%
- Fixed a bug where Sacrifice would have its icon be Bash
- Dexterity now increases your speed as well
- Monsters now drop gold between a range based on your level
- Added a Gold Pop up to the enemies death
- Fixed Frostbites Icon as it was 8x8 instead of 16x16
- Fixed Stun I hope, it was extremely broken
- Perfect Strike changed from 100% -> 125%
- Bulk Up changed from 25% -> 33%
- Sacrifice changed from 250 -> 200%
- Added a new boss Elementalist to the game
Files
DiabloInspiredProto.zip Play in browser
Oct 19, 2022
Diablo Inspired Prototype (Untitled)
A Diablo Inspired Roguelike game with Loot, Attribute Points, Skills, but bite sized.
Status | Prototype |
Author | Brads_Gaming |
Genre | Role Playing |
Tags | 2D, diablo, Dungeon Crawler, Godot, Loot, Mouse only, Pixel Art, Singleplayer |
More posts
- 11/13/22 UpdateNov 14, 2022
- Quick Update 11/7/22Nov 07, 2022
- 11/5/22 Diablo Inspired Prototype UpdateNov 05, 2022
- Update 10/28/2022Oct 28, 2022
- 10/24/22 UpdateOct 24, 2022
- 10/23/22 UpdateOct 23, 2022
- 10/20/22 UpdateOct 21, 2022
- 10/18/22 UpdateOct 18, 2022
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